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CLEVERNESS_Technologies To Support The Weakest Groups: Young And Old

Abstract

The Covid-19 emergency has drawn attention to the relationship between innovative technologies and society. This project proposal targets two social contexts particularly affected by this emergency: the young and the elderly. As an example, Covid-19 forced the use of computer-based methods for the delivery of distance education. One part of the project intends to focus on an area of methodological and technological innovation with broad perspectives, namely serious games. In particular, the proposal aims at exploiting SG as a tool for educational innovation.  The ICAR group will undertake an analysis of the mental pathways involved in high-level thinking processes (problem-solving and decision-making) in serious gaming contexts.

Announcement

Ordinary Fund for Research Entities and Institutions (FOE) 2020

Application Area: Social sciences and humanities, cultural heritage

Project Coordinator: Agnese Augello

Geographical Area: National

Start Date: 1 January  2020

End Date: 31 December  2023

Project Website: Project 

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