Abstract
The Covid-19 emergency has drawn attention to the relationship between innovative technologies and society. This project proposal targets two social contexts particularly affected by this emergency: the young and the elderly. As an example, Covid-19 forced the use of computer-based methods for the delivery of distance education. One part of the project intends to focus on an area of methodological and technological innovation with broad perspectives, namely serious games. In particular, the proposal aims at exploiting SG as a tool for educational innovation. The ICAR group will undertake an analysis of the mental pathways involved in high-level thinking processes (problem-solving and decision-making) in serious gaming contexts.
Announcement
Ordinary Fund for Research Entities and Institutions (FOE) 2020
Application Area: Social sciences and humanities, cultural heritage
Project Coordinator: Agnese Augello
Geographical Area: National
Start Date: 1 January 2020
End Date: 31 December 2023
Project Website: Project